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PCMania 32
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PCMania CD32_2.iso
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bioforge
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script
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ai_main.scp
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1995-01-18
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2KB
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200 lines
{ MONSTER_MOVE _ATK_RANGE
P ~Çü
P ~Çé
P ~Çâ
P ~Çä
~Çé = @ÇÖ
~Çâ = @Ç┤
~Çä = @Çò
@Ç¢ ENEMY
~Çâ = ~Çâ + @Ç┤
~Çä = ~Çä - ~Çâ
I ~Çé IN -12 12 THEN
{
I ~Çä <= ~ÇÇ THEN
~Çü = 0
E I ~Çä < 150 THEN
~Çü = 8
E
~Çü = 10
}
E I ~Çé > 0 THEN
{
I ~Çä < 150 THEN
{
~Çü = 4
}
E
{
~Çü = 4
}
}
E
{
I ~Çä < 150 THEN
{
~Çü = 6
}
E
{
~Çü = 6
}
}
é ~Çü
}
{ READY_MONSTER_TAUNT
:LOOP
â
I @Çô "atk_stand" != $üâ THEN
J #Çé
}
{ SLUR_ENEMY_SPEECH _HANDLE
P ~Çü
P ~Çé
~Çü = @Çà 3 5
~Çé = @Çà 3 5
:TOP
I @Çû ~ÇÇ THEN
{
~ÇÇ -1000
â
}
E
é
L #Çä ~Çü
:MID
I @Çû ~ÇÇ THEN
â
E
é
L #Çà ~Çé
:LAST
I @Çû ~ÇÇ THEN
{
~ÇÇ 1000
â
}
E
é
L #Çå ~Çü
}
{ PAUSE_FOR_SUBTITLE
:WAIT_FOR_SUBTITLE
â
I @Çó ^îé == $üâ THEN
J #Çê
}
{ MECHO_FIRE
Ü 0 0 8 1
@Ç╣ BOLTBLU GUN 10 225 0 0 0
}
{ GRD_WOUNDS
P ~ÇÇ
P ~Çü
P ~Çé
P ~Çâ
P ~Çä
P ~Çà
P ~Çå
P ~Çç
~Çâ = .ÇéÇà
~Çü = .ÇéÇä
~ÇÇ = .ÇéÇÇ
~Çà = @Ç» ~Çü 2 6
I ~Çà > 3 THEN
~Çà = 3
~Çç = ~Çâ - ~ÇÇ
~Çä = ~Çç / 25
I ~Çä > 3 THEN
~Çä = 3
I ~Çä < 1 THEN
~Çä = 0
I ~Çà < ~Çä THEN
{
:TOP
~Çå = @Çà 1 3
N ~Çå
{
U 1
I @ÇÅ ~Çü 2 || @ÇÅ ~Çü 3 || @ÇÅ ~Çü 4 THEN
J #Çï
E
{
~Çé = @Çà 5 7
w CURFIG DRAWONLY CHEST PICTURE ~Çé GRD
a ~Çü ~Çé
}
X ÇÇ
U 2
I @ÇÅ ~Çü 5 THEN
J #Çï
E
{
w CURFIG DRAWONLY BACK PICTURE 8 GRD
a ~Çü 5
}
X ÇÇ
U 3
I @ÇÅ ~Çü 6 THEN
J #Çï
E
{
w CURFIG DRAWONLY FLEGS PICTURE 9 GRD
a ~Çü 6
}
X ÇÇ
}
}
}
{ GRD_ENTER_COMBAT _RUN_MOTION
I ~ÇÇ THEN
M ENTER_COMBAT
w CURFIG CLEAR LHAND PICTURE 1 GRD
w CURFIG CLEAR RHAN1 PICTURE 2 GRD
w CURFIG CLEAR RHAN PICTURE 3 GRD
w CURFIG CLEAR FLHAN PICTURE 4 GRD
}
{ GRD_LEAVE_COMBAT
w CURFIG RESTORE LHAND X GRD
w CURFIG RESTORE RHAN1 X GRD
w CURFIG RESTORE RHAN X GRD
w CURFIG RESTORE FLHAN X GRD
}
{ TURN_WHILE_FIRING
:KEEP_TURNING
â
T @ÇÖ
I @Çô FIRE_GUN THEN J #ÇÅ
}
//$ 26 - version number